![sonic unleashed speedrun sonic unleashed speedrun](https://i.ytimg.com/vi/dOzK235FNvc/maxresdefault.jpg)
Honestly, just removing the boost bar entirely and draining rings directly for an instantaneous acceleration alone would be a pretty good start, but hell, there are other ways about it.
#SONIC UNLEASHED SPEEDRUN FULL#
The main reason people have fond memories of SatSR's Speed Break is because the scarcity and moderation of opportunities to use it meant you were never desensitized to it, it meant you were in better control of Sonic most of the time (for reasons not entirely inherent to the speed itself, mind you - when breakneck speed is moderated, for example, it gives developers incentive to make Sonic not control like a shopping cart whenever he's not at full speed), and it allows for more elaborate level design because, well frankly, nobody would stand a snowball's chance in hell if Scrap Brain had to be done at boost speeds. The boost needs to be treated as a wildcard rather than an obligation, for starters. So tell me your opinion! How fast should Sonic run in-game for a compromise between representation and game-play? Myself, I like Unleashed/Colors/Generations (Modern Sonic), but i think far less time should be spent at his max speed-boost speed and more time at his non-boost max speed, to facilitate less of the "boost to win" gameplay and more platforming and player involvement. Sa1-2 had great, fast-paced gameplay but the speed sonic ran in those games(at least not assisted by a speed booster)was not a very accurate representation of his true speed (Don't get the wrong idea, I still love those games and how well sonic's true speed is represented is a very minor nitpick for me, as long as the game has reasonably fast-paced gameplay) I still liked Unleashed and thought it was fun, but I like Colors better because it had more player involvement with all the 2d platforming and wisp abilities, Still, the 3d in Colors sections still get monotonous sometimes. However, those game's levels are designed for Sonic's very fast speed, and can have a lack of player involvement sometimes (this only applies to Colors in 3d sections). Games like Unleashed (and games that follow the general style like Colors and Modern Sonic's gameplay in Generations) is as good a representation as you can get without getting to fast it's unplayable. If his in game speed was a perfect representation of how fast he actually runs (speeds at or exceeding the speed of sound) the game would probably be unplayable by the average mortal. I've been thinking: how fast does sonic need to run in-game? (Caution, this may be slightly long, so bear with me)